Who is Rocket Llama? "The world's oldest
webcomic - since 1916." Tongue-in-cheek tales of a high-flying llama, a
sword-swinging cat, and a rocket as loyal as a cowboy hero's horse. With
time traveling cavedogs, a persnickety penguin, and surprise parodies of
Star Wars, The Lord of the Rings, and more. Creators have
presented their work at Internation Comic-Con Comicon International in San
Diego, California, with Danny Fingeroth (The Amazing Spider-Man, Dazzler,
Superman on the Couch, Disguised as Clark Kent), and WonderCon Wonder-Con in
San Francisco, California, as part of the Comics Arts Conference a.k.a.
Comic Arts Conference; and Wizard World Texas, the Wizard World University
Texas academic meetings in Arlington, Texas, near Six Flags Over Texas, with
Phil Hester (Green Arrow and Clerks with Kevin Smith), Jason Henderson (The
Sword of Dracula, Dracula Wars #1), Ben Templesmith (30 Days of Night with
Steve Niles, Fell), Jacen Burrows (Crossed with Warren Ellis, Garth Ennis),
Ethan Van Sciver (Green Lanter).
Keywords: Webcomic webcomics cartoon cartoons all-ages family entertainment
comics comic books comic strips sequential art quirky humor funny furry fun
anthropomorphic animals satire comedy science fiction fantasy historical
history pseudohistorical pseudohistory.
Wrath of the Lich King:
Dark Rebirth Part 1
Here's the intro video, in case you want to see it now.
The Death Knight starts at Acherus, a Necropolis located near Hope's Light Chapel. Right in front of you is Arthas, the Lich King. He gives you your first quest, which sends you on a path to learn Runeforging and defeat an initiate.
Runeforging is kind of like a tradeskill but kind of not. The Death Knight learns a bunch of enchants that cost no reagents and only apply to their weapons. The main contingency is that you can only use this "tradeskill" when you are near a runeforge. These enchants are wicked awesome. From what I've seen, I imagine at high levels you will not be using an enchanter to buff up your weapons. Here are some examples...
These are the ones that I had by level 59.
After you gain your Runeforging ability and deal with a short quest where you fight another Death Knight, you are sent down to the surface to join in on the assault against the Scarlet. You're first quest when you get down there is to win five duels. They've actually put NPCs in this area that you can challenge to duels much like you would a player.
Once you finish dueling, you are sent out to steal a horse that becomes your "Acherus Deathcharger", an epic mount unique to the Death Knight.
You go on a quest to kill something like 115 Scarlet soldiers. To do this, you have to get on this boat and man a cannon that fires cannon balls and giant explosions. At this point, I still hadn't done what I would call a "traditional" WoW quest. Something of note, you start out with 0 talent points when you create a Death Knight. As you quest in this area, you are awarded 1-3 talent points for just about every quest.
There was a quest where you had to kill a bunch of civilians with this device that would turn them into ghouls. During this, the Lich King would occasionally whisper to you things like "Kill them all" "You are an abomination". Very freaky.
Something else I want to mention is that the Death Knight section introduces Instanced questing. The Death Knight starting area seems to exist in different phases. Whenever you complete certain quests, you are taking to a new instance of the area. This creates an experience that makes it feel like you are personally changing the outcome of what happens in this area. Truly amazing.
I've only talked about the first half of the Death Knight quests. The last half and the super epic finale will come later. What I'm going to talk about now is EXACTLY how the Death Knight works.
So if you know much about Death Knights, you know that they are suppose to be able to tank without a shield. How does that work? For one, they get a huge amount of Hit Points at base. All Death Knights also get a passive ability called "Forceful Deflection" that increases your parry rating by 25% of your strength. Something that most people don't know, but whenever you parry, the time left for the next swing of your weapon is cut in half. This is pretty amazing.
Another important mechanic to the Death Knight are their "Presence" stances.
Blood Presence is a powerful damage dealing stance that increases all damage dealt by 15% and the Death Knight is healed for 2% of all damage that they deal. Unholy Presence is another powerful damage dealing stance that increases their attack speed by 15% and reduces the global cooldown on all of their abilities by 0.5 seconds. Then there's Frost Presence. This monstrous stance is for tanking, increasing their armor contribution from their equipment by 25%, their threat generated by 45%, and all magic resistances by 30. The magic resistance granted by this presence might increase based on your level, but I'm not certain.
Every talent tree for the Death Knight includes some tanking abilities. What's extraordinary about the Death Knight is that each talent tree includes SIX new abilities and you can easily spec into another tree to have seven abilities granted by your talents by the time you reach level 80.
You should also know that Death Knights don't get ranged weapons. They get Sigils, much like a Shaman's totem or a Paladin's Libram.
Now you kind of now how they are able to tank, but what about the whole Runic Power & Rune system? I'll tell you all about it. The Rune system is extremely different from mana, energy, rage, or combo points. Each Rune represent either Blood, Frost, or Unholy. Many of the Death Knights abilities cost a Rune or two. When a Rune is spent, it goes into a 12 second cooldown. You get two of each rune, so spending one Frost rune still means that you could immediately spend another. There are also special talents that convert certain types of Runes into "Death" runes, which count as Blood, Frost, AND Unholy runes. Once a Death Rune is spent, the rune converts back to what it was originally.
Runic Power works much like rage but has a few special contingencies. When you use an ability that costs a rune, you generate some Runic Power. This is the only way to gain Runic Power. You don't gain any from getting hit or dealing damage (usually). When you spend a rune, you gain a significant amount of Runic Power, usually enough to at least use a couple of your abilities that cost Runic Power. Runic Power also drains very slowly out of combat, so you generally retain most of your Runic Power between fights if you are actively grinding.
Based upon my experience with the Death Knight, it will be my new main character when the expansion hits. I have so much fun playing as one that I've actually gone to the outlands in the Beta, which I feel kind of stupid about considering I've seen all of that place before. I can't help it. They're just too much fun.
The Ongoing Adventures of
Rocket Llama[1] is a webcomic starring "a high-flying llama, a
sword-swinging cat, and a rocket as loyal as a cowboy hero's horse."[2]
Created by Alex Langley while he was a student at Henderson State
University, the comic first appeared in a comic book titled The Workday
Comic. For the Workday comics anthology, a spin-off of Scott McCloud's
24-Hour Comics, comics creators each wrote and drew their own eight-page
stories in eight hours in April, 2007, on Friday the 13th[3], which turned
into an ongoing publication.[4] Co-presenting with comics author and
scholar Danny Fingeroth (Dazzler, Spider-Man, Superman on the Couch), the
creators described the webcomic's evolution as members of a Comics Arts
Conference panel at 2008's Comic-Con International in San Diego,
California.[5][6][7] Contents [hide] 1 Debut 2 Webcomic 3 References 4
External links [edit] Debut The full title of Rocket Llama's debut
story in The Workday Comic #1 (spring, 2007) was "The Ongoing Adventures of
Rocket Llama #112: 'Trouble in Paradise'".[8] The story introduced the
taciturn hero Rocket Llama and his talkative sidekick, an anthropomorphic
cat named Bartholomew Meowsenhausen, who find themselves stranded on an
island after a battle with an enemy called Jetpack Dog. Spherical islanders
capture them and then challenge them to combat. A villain named Böwser vön
Überdog arrives with Jetpack Dog and, in a sudden Star Wars parody, summons
a giant robot known as the Super Robot Dog Walker which blasts a volcano to
bits. Before it can fire a second blast, Rocket Llama destroys it by getting
it to swallow a pot of water and backfire. The story ends with Böwser tied
up and the heroes using the giant robot dog head as a boat to get themselves
home, with the promise of the next story to be titled, "Yuck!
Yukon!"[9][10] Whether despite the original story's childlike art or
because of it, the Rocket Llama story proved to be the most popular in the
2007 anthology collection of the eight-hour comics.[11] After comic artist
Stephen R. Bissette, an instructor at the Center for Cartoon Studies and
comic book artist best known for his work on Swamp Thing with Alan Moore,
read all of the stories in the first volume of The Workday Comic, he
remarked, "That llama's gonna stick with me."[12] [edit] Webcomic Nick
Langley redrew the story with a less childlike drawing style in webcomic
form for online publication[13] as the flagship title for the website
rocketllama.com which grew into an affiliation of websites featuring
webcomics, art, entertainment reviews, and scholarly studies of comics.[14]
The online story featured a new cover[15] and omitted a one-page gag, a
preview for an unrelated Stealth Potato comic, which had appeared as an
intermission in the middle of the original story.[16] The original story
also appeared online as the comic's "ashcan copy."[17] The authors present
the Rocket Llama stories metafictionally as the world's oldest comic book,
established in 1916, which they allegedly rediscovered and are adapting into
webcomics. "Deep underground, in an archaic vault we searched until we found
the fabled tales. As both the current production team behind The Ongoing
Adventures of Rocket Llama and appreciators of such groundbreaking
literature, we have taken it upon ourselves to restore these classic issues
to a glory more befitting a modern, digital age."[18] Although every
"issue" is presented with panels and screens in the correct order for each
story, the issues are presented out of order as if readers were discovering
old issues of a classic comic book in a seemingly haphazard order, however
they come to find them. After the redrawn number 112's online publication
came the serialized time travel story #136-137, "Time Flies When You're on
the Run," appearing one page at a time throughout each week.[19][20] Special
Rocket Llama Says bonus features appear only in "ashcan" form drawn by the
original creator.[21] [edit] References ^ Rocket Llama World Headquarters
^ You are here. ^ Waddles, Joshua. (2007, April 2). Comic book club puts
in a full day's work. The Oracle vol. 99 (25), p. 3. ^ Beard, Sarah. (2008,
August 25). Comic Arts Club offers excitment. The Oracle, vol. 101 (1), p.
5. ^ T. Langley & R. Duncan, panel moderators, with respondent Danny
Fingeroth. (2008, July). "Capes and Tights, Caps and Gowns." Panel presented
at the Comics Arts Conference, Comic-Con International. San Diego,
California. ^ Recent and Upcoming Research Presentations ^ Pannell, E.
(2008, July 27). Comic communication part of professors' classes. The
Arkansas Democrat-Gazette, T-1, T-4. ^ Page 1. ^ The Workday Comic #1.
Spring, 2007.[1] ^ The Workday Comic - online edition. ^ Sorrell, M.
(2008, April 14).Club produces second annual workday comic. The Oracle, vol.
100. ^ Quoted in "The Workday Comic: Not Just One Third of a 24-Hour
Comic." Comics Arts Conference, Comic-Con International. San Diego,
California. July 27, 2008. ^ The Ongoing Adventures of Rocket Llama #112:
"Trouble in Paradise." Script: Alex Langley. Art: Nick Langley. ^ You are
here. ^ #137-Cover. ^ Sneak Peak at Stealth Potato #75. ^ Rocket Llama
Ashcan Copy. ^ Who Is Rocket Llama? ^ "Time Flies When You're on the Run,
Part 1." Script: Alex Langley. Art: Nick Langley. ^ "Time Flies When You're
on the Run, Part 2." Script: Alex Langley. Art: Nick Langley. ^ e.g.,
"Tanks a Lot." Rocket Llama Says #8. Script and art: Alex Langley.